Physically Based Rendering
4669 Kč
Expedice za 2 až 3 dny
Sleva až 70% u třetiny knih
1. Introduction 2. Geometry and Transformations 3. Shapes 4. Primitives and Intersection Acceleration 5. Color and Radiometry 6. Camera Models 7. Sampling Reconstruction 8. Reflection Models 9. Materials 10. Texture 11. Volume Scattering 12. Light Sources 13. Monte Carlo Integration 14. Light Transport I: Surface Reflection 15. Light Transport II: Volume Rendering 16. Light Transport III: Bidirectional Methods 17: Retrospective and the Future
Autor: | Pharr, Matt |
Nakladatel: | Morgan Kaufmann |
Rok vydání: | 2016 |
Jazyk : | Angličtina |
Vazba: | Hardback |
Počet stran: | 1266 |
Mohlo by se vám také líbit..
-
The Art and Science of Digital Compos...
Brinkman, Ron
-
Network Storage
-
Computer Organization and Design
Patterson, David A.
-
Advances in GPU Research and Practice
Azad, Hamid Sarbazi
-
Quantum Inspired Computational Intell...
Bhattacharyya, Siddhartha
-
Semantic Web for the Working Ontologist
Allemang, Dean
-
Quantifying the User Experience
Sauro, Jeff
-
UI is Communication
McKay, Everett N.
-
The Physics of Computing
Wolf, Marilyn
-
Rugged Embedded Systems
Vega, Augusto
-
Contextual Design
Holtzblatt, Karen
-
Evolution of Knowledge Science
Ahamed, Syed V.
-
The Designer's Guide to VHDL
Ashenden, Peter J.
-
Summarization, Big Data and Cyber-Phy...
Zhuge, Hai
-
Managing the Web of Things
Sheng, Michael
-
Environment Modeling-Based Requiremen...
Jin, Zhi