3ds Max Modeling for Games
14
%
1405 Kč 1 635 Kč
Odesíláme do 5 až 7 dní
Sleva až 70% u třetiny knih
Covers the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. This title offers readers insights and tips on how to get their careers started in the game industry. It takes readers of different abilities through full character and environment modeling from beginning to end.
Autor: | Andrew Gahan |
Nakladatel: | Taylor & Francis Ltd |
ISBN: | 9780240815824 |
Rok vydání: | 2011 |
Jazyk : | Angličtina |
Vazba: | Paperback |
Počet stran: | 480 |
Mohlo by se vám také líbit..
-
The Game Audio Strategy Guide
Zdanowicz, Gina; Bambrick, Spencer
-
Designing Audio Effect Plugins in C++
Pirkle, Will (Assistant Professor of Music Engineering Technology, University of Miami)
-
The ICT Malaise
Fruin, Nadine
-
Hands-On Machine Learning with R
Boehmke, Bradley
-
Transition Engineering
Krumdieck, Susan (University of Canterbury, New Zealand)
-
Game Engine Architecture, Third Edition
Jason Gregory
-
Big Data
Sarangi, Saswat; Sharma, Pankaj
-
Real-Time Rendering, Fourth Edition
Akenine-Möller, Tomas
-
The Art of Game Design
Schell, Jesse
-
Enterprise Security Architecture
Pinder John, Usherwood Simon
-
Official (ISC)2 Guide to the CSSLP C...
Beatrica Čulmanová; Danica Pauličková
-
Sound Reproduction
Toole, Floyd E.
-
Interactive Visual Data Analysis
-
Computational Complexity of Counting...
Miklos, Istvan (Renyi Institute, Budapest, Hungary)
-
Practical R for Mass Communication a...
Machlis, Sharon
-
Risk Assessment and Decision Analysi...
Fenton, Norman (School of Electronic Engineering and Computer Science, Queen Mary University of London, UK); Neil, Marti